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One guy would be like "Hey can I get a copy of you Ultimate Unwrap 3D because I can't crack it?"

All my assets are paid for and so is all my software. There would have been now way for me to collaborate without them stealing. I have turned down offers to work with people that I found out were using all pirated everything. It slipped in into the public repo by accident, so no big deal, but otherwise GitHub can easily take down unauthorised sharing of copyrighted materials, and even block that user if necessary.
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Once I found a full copy of Si2 on GitHub which after contacting the repo owner was removed promptly.
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At least I'll know they will not download an older copy with less features or with some bugs So, that's how I decided I'll be giving a full unrestricted copy of the Si2 to everyone who wants to try it and asks me politely. Until I saw that from the other side and understood how popular my extension actually is! At least 50 times more than what AS shows on my publisher page! And I guess giving a "thanks" is just optional, but still let's just ignore the other possible posts and forums, and let's say that everyone has given one "thanks" for that post - simple math says there will be at least 50 pirated copies somewhere for every single legal download!!!. The links were one week old and believe it or not there were more than 300 "thanks" given to the uploader! Just for comparison it took about one year to reach the mark of 300 units sold through the AS! And this was only one of the pirate sites, and only one of those posts. Nothing is protected to 100%.Ĭlick to expand.I agree that chasing piracy is just waste of time but I wouldn't agree with your percentage estimate! A few months ago I found publicly shared download links for my Si2 on the pirate forums.
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But to even the pirate who has the resources to buy it wants to give it away for free to those who cant pay which jacks the price of wares. To think back on those times is to come to the reality of the real cause: because people cant pay for it!!! If unity sold its wares for $200, and things there would be a slue of developers for Xbox, PlayStation, and Nintendo and it would start a revolution, but its $1500. The first to try this act was on land by the Norse who didn't have the money to pay for things so they stole it.

Piracy has been around since the late 1000 bc sadly. Which will never happen because money is a cancer to the soul, its devoured our reason and going cold turkey to the idea of forgoing money and making everything free again or FAIR TRADE inconceivable due to riot. The only way to stop piracy is to not sell anything, which means we have to get rid of the idea of money. How is someone, like the FBI, supposed to handle things like that without a tracking ID modifier to the internet with the law of Clinton's "Internet Privacy Act" negating such actions.
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I only use this medium to find PSP9 (Paint Shop Pro 9) which isn't sold anymore and is better than the mainstream versions.Īs the saying goes: For every new game on the market, there is a key generator, crack, pirated version of this and that range in the thousands. Yes networking with a game from time to time is nice but ever since torrent and pirate sites, people have to price jack things into oblivion.


The internet is probably the worst invention of its time and we were not ready for the consequences. Sadly enough, the way things are ran is by greed, corruption, and of course the INTERNET.
